![]() The most important aspects of Doom are easy to summarize, if not implement: Doom is fast, and Doom is mean. This is a process that’s been going on since the creation of Doom 3: How do you keep a franchise with this much history alive and fresh for a mainstream audience? How do you manage what players expect out of a modern game along with what fans of the original games remember about them that made them first fall in love with Doom? It’s a huge challenge, but the developers say they’re getting better at it. So that story arc will end, you know, from the time you woke up in the sarcophagus to the end of the DLC, but there are more stories to tell with the Doom Slayer, for sure.” Know what you are, see where you’re going “And we’ve been able to flesh out a lot of those things throughout the course of and to do two DLCs. “While this is the end of the story arc that began in Doom (2016), we planted a lot of stakes in the ground with that story,” Martin told Polygon. ![]() If each of those eras in Doom’s history was like Batman under the care of Tim Burton, Christopher Nolan, or Zack Snyder, the next game id Software releases in the franchise will likely continue under the same umbrella as this current series. There were the original Doom games, then the horror-heavy Doom 3, followed by the return to a more action-oriented take on the series in Doom (2016), and now Doom Eternal and its two story-driven add-ons. ![]() In an interview with Polygon, Doom Eternal game director Hugo Martin likened it to different directors taking on adaptations of comic book characters. While that story has already provided some pretty wild twists and turns across two games and the downloadable content, the biggest question will soon be what comes next, and how closely it’s tied to this version of Doom’s universe. The Doom Slayer’s saga will come to an end when id Software and Bethesda Softworks release The Ancient Gods - Part Two, the second expansion for Doom Eternal, on March 18.
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